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Cat Merc
BetaMax. CRONOS.
3498
|
Posted - 2013.07.23 18:09:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontline fighter as any assault player? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that.
Doesn't mean that you can't fight, you're just not as effective, simple!
Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm
Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight?
You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?
Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. |
Cat Merc
BetaMax. CRONOS.
3498
|
Posted - 2013.07.23 18:12:00 -
[2] - Quote
Soldiersaint wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What this menatllity of Logi players that they should be as effective at being a frontline fighter? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that.
Doesn't mean that you can't fight, you're just not as effective, simple!
Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm
Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight?
You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?
Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. im a dedicated healer who avoids combat as an amarr logi.....i know my place...it is as a healer and a friend....not a fighter You are a good person But that doesn't mean you can't fight.
Just less so than your friends who rely so badly on your help :) |
Cat Merc
BetaMax. CRONOS.
3499
|
Posted - 2013.07.23 18:24:00 -
[3] - Quote
Soldiersaint wrote:Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What this menatllity of Logi players that they should be as effective at being a frontline fighter? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that.
Doesn't mean that you can't fight, you're just not as effective, simple!
Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm
Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight?
You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?
Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. im a dedicated healer who avoids combat as an amarr logi.....i know my place...it is as a healer and a friend....not a fighter You are a good person But that doesn't mean you can't fight. when i first saw a healer role it was when my father was playing ff 11..he was one of the best healers around....no one ever fell if he was by there side...it was then that i found my destiny in online games...as a healer! Can you please follow me around?
-Gallente Assault :3 |
Cat Merc
BetaMax. CRONOS.
3499
|
Posted - 2013.07.23 18:28:00 -
[4] - Quote
Jason Pearson wrote:Could always give logi suits an additional -30% Weapon damage as a "bonus". ^_^ Maybe +25% CPU/PG requirements on all weapons? |
Cat Merc
BetaMax. CRONOS.
3499
|
Posted - 2013.07.23 18:29:00 -
[5] - Quote
Azura Sakura wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontline fighter as any assault player? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that.
Doesn't mean that you can't fight, you're just not as effective, simple!
Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm
Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight?
You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?
Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. Sounds reasonable... Will be able to be a combat medic as well as a dedicated medic? Read my edited part, I just updated :) |
Cat Merc
BetaMax. CRONOS.
3499
|
Posted - 2013.07.23 18:37:00 -
[6] - Quote
THEAMAZING POTHEAD wrote:Wow a thread to nerf logis to the point of absolute uselessness. So you're an assault, askin to nerf logis, while scouts are useless, and heavies are nerfed already. Biased much? Just because your class is an assault doesn't mean you're the only one allowed to kill things. Get the f*ck over yourself. Garbage thread. .... Just... Just... Wow... The stupidity in this post IS TOO DAMN HIGH! |
Cat Merc
BetaMax. CRONOS.
3499
|
Posted - 2013.07.23 18:38:00 -
[7] - Quote
Cosgar wrote:Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now... Scout balancing is another topic. I never touched a scout suit, hence I can't say much about it. |
Cat Merc
BetaMax. CRONOS.
3501
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Posted - 2013.07.23 18:46:00 -
[8] - Quote
ZDub 303 wrote:play in PC against real players cat merc... and youll see just how much combat capability logis have already given.
but thats okay, they can change logis into whatever they want, doesn't bother me at all. Just give me back my SP. I made an informed decision based on 4 months of playing the logi class. If they wanna completely redevelop the logi into some sort of 'sidearm only support role' I really don't care anymore. Just give me back my SP and let me spec into assault. Funny, because I already did, and they are effective enough for me to question the need of assault suits. |
Cat Merc
BetaMax. CRONOS.
3505
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Posted - 2013.07.23 19:05:00 -
[9] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now... Scout balancing is another topic. I never touched a scout suit, hence I can't say much about it. Instead of trying to make logis completely useless, why don't you find ways to make assaults better defined through bonuses. All these generalized blanket nerf suggestions are going to destroy an already fragile class. You've already completely discounted how useful a sidearm and some extra speed is on an assault, why should anyone listen to you on balance. Quit backseat gaming and focus on assaults having crappy bonuses- unless you like crappy bonuses. You are stubborn and can't see that this isn't useless, this is trade off. Current logis trade too little for too much. |
Cat Merc
BetaMax. CRONOS.
3505
|
Posted - 2013.07.23 19:07:00 -
[10] - Quote
RKKR wrote:Maybe you have a point about logis not being meant to be as effective as being a frontline fighter as assaults.
But don't look no further...it's because of the game mechanics and stuff like that. Most players don't really care about logis and make our lives even harder. We're just better off to shoot people than actually play a supportive role (and this is how the logi-assault mentality was born).
So far for the mentality-part, let's take a deeper look at the logistics role?
I'm copy/pasting the definition of a Logistics role right here just because I thought it was awesom: The aspect of military operations that deals with the procurement, distribution, maintenance, and replacement of materiel and personnel.
In Dust this means that our job is to run around the battlefield repairing, reviving, dropping nanohives/uplinks/REs,....
That's alot of running to do and yet my suit has one of the worst speed and stamina -pool/ -regeneration (the stamina gets forgotten all the time!). This is why I'm actually glad to have extra slots to fit a module named cardiac regulator. A module that is recommended to all logis out there!
Are the different dropsuits-stats effective enough to play their role? Is the game ready for different roles on the battlefield? Is a redesign of this game is in order?
A good squad knows to stay with it's logi. |
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Cat Merc
BetaMax. CRONOS.
3505
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Posted - 2013.07.23 19:08:00 -
[11] - Quote
hooc order wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontline fighter as any assault player? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that. Doesn't mean that you can't fight, you're just not as effective, simple! Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight? You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. Alika Arbosa wrote: Logi = Support Logi != Pacifist
^This is the truth Logos should not be slower and have less base HP. So what's the point of going assault then? You get the same speed, MORE eHP because of the extra slots, and a sidearm isn't necessary when you have an AR with 60 bullets. |
Cat Merc
BetaMax. CRONOS.
3510
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Posted - 2013.07.23 19:20:00 -
[12] - Quote
hackerzilla wrote:Your obviously not a logi if you talk about how logis should play in that manner. What you mean by "frontline" is a lot of tank. I'm a cal logi and I can withstand tons O' bullets by strafing jumping, shield and a little armor tanking, while repping a fatty who is gunning down the opponents with an HMG. So if you want to rip the logis to shreds so you can 2 shot them with your proto AR then you should know that the 1.3 updates nerfs cal logis enough* and buffs amar logis enough.
*the -20 CPU isn't necessary it actually cripples us cal logis more than you would expect... Funny you say that, because I use the Proto Gal Logi. |
Cat Merc
BetaMax. CRONOS.
3511
|
Posted - 2013.07.23 19:48:00 -
[13] - Quote
White Mortadela wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontliprotne fighter as any assault player? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that. Doesn't mean that you can't fight, you're just not as effective, simple! Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight? You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. Alika Arbosa wrote: Logi = Support Logi != Pacifist
^This is the truth Let me answer that question with another question. What is the mentality of armor tankers that they feel they should have the attributes of shield tankers. You shouldnt be fast and mobile, you should fit your suits to have stellar eHP, you should win the first encounter, but after that you need to lay low for a while, or have a rep buddy to heal you and then you're ready again to win the next gunfight , you shouldnt have a mediocre tank with good regen. armor tanking isnt designed for that for that purpose. If you wanted to fight like that you should've gotten shielded javascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');} Let me ask you another question. What do you think I'm doing? I'm asking that we have our own advantages and disadvantages, what we have now is a sea of disadvantages and maybe one or two advantages. |
Cat Merc
BetaMax. CRONOS.
3511
|
Posted - 2013.07.23 19:51:00 -
[14] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now... Scout balancing is another topic. I never touched a scout suit, hence I can't say much about it. Instead of trying to make logis completely useless, why don't you find ways to make assaults better defined through bonuses. All these generalized blanket nerf suggestions are going to destroy an already fragile class. You've already completely discounted how useful a sidearm and some extra speed is on an assault, why should anyone listen to you on balance. Quit backseat gaming and focus on assaults having crappy bonuses- unless you like crappy bonuses. You are stubborn and can't see that this isn't useless, this is trade off. Current logis trade too little for too much. Stubborn? It's always your way or the highway and I'm sick of it. Hell, I'm sick of the mentality everyone has of bringing **** down because they don't like it. For example, there's a D-Bag that had the audacity to make a topic about nerfing all the other logis becuase the CaLogi finally got rebalanced. You know what us real logis did when the whole logi vs assault thing started, we banned together and brainstormed ideas to make the assaults better. And I was there. |
Cat Merc
BetaMax. CRONOS.
3517
|
Posted - 2013.07.23 21:44:00 -
[15] - Quote
BL4CKST4R wrote:Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontline fighter as any assault player? That's the whole point, you give up that power for 4 equipment slots. You should have no other upsides other than that. Doesn't mean that you can't fight, you're just not as effective, simple! Assuming my idea gets implemented, where logi suits have the same high/low slot layout as their assault counter part, here is what you gain and lose (Assuming both have the same stuff in low and high): +3 equipment slots (to a total of 4) +CPU/PG -60 base HP -0.3 Speed -Sidearm Really? Is that so bad? Can you look at my eyes and seriously tell me you still can't fight? You're just not as effective, but you become more effective at being a, oh I don't know, a LOGISTICS SUIT?Remove their extra high/low slots, they don't need it, just remove it and the balance becomes good. Alika Arbosa wrote: Logi = Support Logi != Pacifist
^This is the truth I'll trade you a low slot for a side arm, or atleast my speed and 60 HP :) Then I'll take two equipment slots, because you're too similar to me then :P |
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